Sneak Peek: Flash CS6 to HTML5

by James Cook on February 29, 2012

Adobe has released another sneak peek at a Creative Suite CS6 program, this time Adobe Flash Pro. The video shows an Flash animation being exported to the CreateJS framework with works within the Canvas element of HTML5. This is being billed as Toolkit for CreateJS, which "can help smooth the transition from ActionScript development to the JavaScript world."

There's no indication in the video if the Toolkit will work with pre-CS6 versions of Flash.

nVrness June 2, 2012 at 7:17 am

Adobe has completely lost perspective when it comes to rolling out software for ‘Webdev’. Stop releasing alpha code and promoting it as a ‘useful / usable’ tool.

Flash CS6 is an abomination ditto CS5.5
DW CS* produces nothing but poor code.
Edge is not even remotely useful.
Muse? well, nuff said, if you don’t know what’s wrong with this program you should go find other work.

I have been using Flash since it was a plugin, what Adobe has done with it is just ridiculous and clearly shows it’s lack of understanding in all areas of web development, this pretty well goes for any of Adobe’s webdev software now.

I have completely given up on Flash work now, for the mainstream it really is done. In saying that I no longer use any Adobe product when it comes to content and coding. I simply don’t have the time to waste ‘beta testing’ your pre-release software. Adobe should simply vacate this area of software development and concentrate on it’s core and original model.

Bob Rissetto April 16, 2012 at 4:12 pm


As an animator, I have many questions. Some simple “cut-out” type animations might be able to be saved out as pieces (raster art?) and re-assembled with code to move around, but what about complex nested animation? — a strength of Flash’s animation environment. Pieces within pieces all with independent timelines. Pupils’ moving inside of eyeballs, inside of a face that’s moving, inside of a head, that is calling up “single frame” poses, inside of a body. Stuff like that. Or what about when an object scales, as in a “camera” move? As the object gets larger every frame, is a “new” asset being generated? Or how about good ol’ frame by frame animation – with little to zero symbol re-uses? In the case of the Elephant’s wiggly trunk, is that a “frame by frame” sequence then since that was done with unique vector shapes and shape tweens.

I kinda assume it’s all raster art for HTML5. Vectors were Flash’s efficiency but without a Flash player, I’d guess we’re sorta starting all over again.

General, first-impression-type questions really. Flash has largely ignored the cries of animators so I eagerly await to see what CS6 brings to the table.

Chandan April 16, 2012 at 6:28 am

I think as programmers, lets [not] be scared of learning new environments. If Adobe is providing and easy way to convert flash graphics to html5 friendly graphics then working with html5 would be fun.

Looking forward to it.

Animator April 12, 2012 at 3:08 pm

Hey, Tom.

Do me a favor before you roll out the next upgrade; fix the autosave bug that corrupts assets in CS5.5.

I mean, I refuse to work on any big projects in your software because I’m afraid to lose all my work, which is exactly what happened with a Xmas card project I had been hired to complete.

Thanks, Tom!

richk April 3, 2012 at 8:31 am

I think people need to be realistic here. It is not like this tool is going to take a complex AS3 game, for example something written in Flash Builder, which uses particles, physics, stage3d etc… and magically turn it into an HTML5 equivalent including one-for-one feature matching for all interactivity, data access, etc…

If you think that, you’re being very naive. This tool basically will transform keyframe animations, (think movieClip objects in your Flash projects), and spit them out as html and javascript files along with sprite sheets for the assets (which is actually an ancient technology – think animated gifs).

dwcourse April 3, 2012 at 8:48 am

I think that’s certainly true for the near future although Adobe is clearly looking at ways to move Flash forward in a non-Flash Player world. They’ve taken steps improve Flash as a high-end gaming development system and, on the other end of the spectrum, made moves like this into the HTML5 realm. From what I’ve seen, Adobe’s implementation of CreateJS is pretty impressive. Of course they only show the things that work. Check out this article: Adobe touts tools for Flash-to-HTML conversion at

html6game March 23, 2012 at 12:43 pm

flash actionscript 3 to html5 js ? oh,dear! How […]? I tried to use other tools, but failed.

northwolf March 19, 2012 at 9:55 pm

Maybe Adobe’s goal is to convert flash game/app into HTML5 version.We have a long time waiting for that.

Afra March 4, 2012 at 8:21 am

Wow! Can i code in AS3 and generate all that into HTML5? Or is it only animations that can be converted?

dwcourse March 4, 2012 at 9:33 am

I think that’s where Adobe is headed with Flash (along with creating native apps and games) but how far down the path Toolkit for CreateJS will take them is an open question at the moment.

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